8 #include "networktables2/server/ServerConnectionState.h"
17 ServerConnectionState::ServerConnectionState(
const char* _name):name(_name){
19 const char* ServerConnectionState::toString(){
25 const char* ServerConnectionState_Error::toString(){
26 return "SERVER_ERROR";
static ServerConnectionState GOT_CONNECTION_FROM_CLIENT
ServerConnectionState_Error(std::exception &e)
std::exception & getException()
static ServerConnectionState CLIENT_DISCONNECTED
static ServerConnectionState CONNECTED_TO_CLIENT